6/24/2023 0 Comments Infinity kingdom tier![]() ![]() Since hit-rate is the most valuable stat for a physical damage dealing immortal, adding to your dodge chance can be a huge factor when fighting physical damage dealers. Missleading is situational very solid in a setup with other means of sustaining itself, made to fight versus physical damage immortals. These are the auras I rarely use and only in specific situations / setups. Sacrifice and Missleading I have ranked as B-tier, i.e. Only in some niche occations you need to do otherwise (see below). If you run 2-3 physical damage dealers in your march, it is mostly recommended to run all three of these auras. But note that it shouldn’t be used on magic setups. Because it is a must have for physical damage dealers, I cannot get myself to set it as a A-tier skill. However, for someone relying on big damage spells, coercion is absolutely pointless, your auto attacks on mages are very small and magic skills cannot miss. Alexander + Bathony or Barca + Saladin + Atalanta or YSG + Peter + Khan you MUST have coercion. A miss/dodged attack is a 100% damage reduction, and as such even a small amout of misses means you are missing out on a lot of DPS. For physical damage Immortals, accuracy is the most valuable stat you can get. Simply because, not every march / setup relies on physical damage. You will still see very high impact from both these crit-auras.Ĭoercion is somewhere in between S and A tier. You will never go wrong setting both of them in your main – even if your team is not crit-reliant as in running chase-synergies or Cyrus. Therefore, using Malice and Weakness are the two best auras for 99% of all setups you can make. 3-4 times a normal attack (even at low tech). Crits are hugely important in IK, as critical hits are sometimes avg. This is simply because these are the three auras with the absolute highest impact in the game. Malice, Weakness and Coercion are all S-tier auras. Though only very rarely should you have 3 or 4. It is recommended to always have 2 auras in your setup. ![]() I will also link to some usecases for each aura to explain the rationale behind the passive. I will explain every aura and how it works, and how you need to think about the aura when creating setups with them. This article will dive into the AURA passives available in the Tower of Knowledge (ToK). It is through (1) Immortal compositions and ( 2) passive setup that you can craft counter marches. Passives are what defines the meta and you should spend a long time studying the effects and the many options available if you are an ambitious player. A strong well thoughtout setup can beat enemies with FAR superior power numbers with ease. They are extreemly powerful and makes a huge difference in a fight. Passives are the most important thing to understand in IK if you want to craft a strong march setup and win the many battles ahead. This article is part of my section on passives (ToK skills). Hammurabi’s Ultimate: How does it scale damage booster?.Trajan versus William Crit rate on Troops versus Immortals.Different skill mechanics (Triggered, Passives, Graces, Blessings, Aura).Patch 2.3 equipment S1 & S2 + new equipment coming soon.The Best Attack Frontline Artifact Rolls.How to get ALL Immortal Unique Artifacts.All artifact Primary, Secondary and Bonus rolls.Magic Artifact Bonus: Crit vs %dmg (Annihilation vs Deadly Bonus).Understanding Concentration versus Wisdom (magic).Heavenly Thunder (for Physical Imortals!).New Immortal: Toyotomi Hideyoshi (Wind).
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