6/28/2023 0 Comments Plants vs zombies![]() HugeWaveCountdown is the amount of seconds before the huge wave starts. CurZombieHealth is the amount of internal health a wave has. ZombieHealth is the internal health of the zombies before the next wave. ZombieCountDown is the time it takes before a zombie wave begins it increases over time. TimeSinseLastSpawn is the time (frames) it has been since the last zombie spawn. ZombieHealth: CurZombieHealth %d trigger %d (%.0f%%)ĬurrentWave is the current internal wave the player is on 10 is considered a game wave, and this maxes out at 40. It displays the following in this format: To enable these, follow the steps listed here.ĭecimals are displayed in SS:MS (seconds to miliseconds). It is wise to turn that off before attempting any of these, and even then the game could see framedrops to as low as 10FPS. Unfortunately, the game loses a LOT of frames when activating any of these, especially with 3D Acceleration enabled. Present in the game executable are a couple of hidden debugging displays. Unused swinging animation for the Balloon Zombie The Lowerhalf has of the Catapult Zombie has some slight animations that are unseen because of the catapult machine. This version of the animation has it going back to its default pose, suggesting this and the previous animation are related.Īn animation of the Dancing Zombie exiting its pointing pose.Īn animation of the Snorkel Zombie opening its mouth in the Zombiquarium mini-game. As crazy as it sounds, it's actually a pretty solid game.Īn extended version of the Gravebuster's planting animation that has an extra bounce.Īnimations of Squash transitioning from its looking poses to its idle pose.Īn unused non-active version of Magnet-shroom's active idle animation, named anim_nonactive_idle.Īn extended version of Magnet-shroom stealing an object from a zombie, with there being a transition going in and out of the idle animation. To defend yourself, you must plant a variety of zombie-fighting vegetation. Zombies have risen from the dead, and for some reason keep invading your home, not even bothering with your neighbors. Try to add it in-game and make a screenshot, or at least find a code for it. Zombies wiki says that there's an unused Mysterious Vase item that you spawn in-game, which, while unlocking both Vasebreaker and I, Zombie, was intended to unlock only the Vasebreaker, until I, zombie was introduced, which explains some of the unused text. Apparently, a demo version of the GOTY edition seems to be a possible proto of the game, maybe make a subpage of it.Get unused code that is found in the windows phone version decomp and check if there are any equivalents found in the original version.Port the debug display function to all versions of the game if possible, specifically on-screen displays.Uncompiled animation/particle files and scripts.Lots of discoveries were made recently in TCRF discord. ![]() More unused graphics, and are there any other revisional differences?.
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